A tutorial thanks to Akeno

Anyone who has attempted to output a full color VRML will be sure to have run into the occasional issue where once a texture is mapped and your model is not quite manifold, fixing the manifold can sometimes destroy the texture mapping. Shapeways community member Akeno of The Biggle Emporium has taken the time to put together a tutorial on how to overcome the problem using Milkshape 3D, Magics RP and Maya (though other modeling packages should work in a similar manner).

A big thanks to Lin Padawer for sharing this tutorial. If anyone else has any tips on how to overcome issues such as this please do not hesitate to share them in the forum or send us an email.