Hey guys, thanks for taking a look here. I'm having some trouble with using multiple textures in 3D prints. As long as I'm only using one texture/material in Blender and export it, it works just fine with ShapeWay's software, and it'll print fine. However, I'm trying to do more complicated models for printing now, which means I'm doing boolean unions in blender to combine different finished objects together to make a completed figure.
For example, I have this shield here:
In Blender, it displays just fine. You can't see the back, but it's got a leather handle I added just by modeling and texturing it separately (it was an afterthought), and then combining it with the shield's body with a boolean union operation. Works just fine in Blender! However, when I export the new object and its two textures to Shapeways, the texture gets all messed up:
Pretty weird. Something's obviously getting garbled up in translation between the two pieces of software!
Anyone know a reasonably easy way to fix this or work around it? I'm trying to make humanoid figures with multiple pieces of weapons and armor on them, which would all be modeled and textured separately, so just keeping everything on the same UV map/texture/material or whatever isn't really a realistic option to me...not with my skill and planning level, anyway.
Thanks for any advice you can give, everyone! Was excited to try some more complicated models, but being able to use only one texture is going to make that really tough, hahah!