Thursday, March 11. 2010Mesh Medic: automatic 3D printing file repair
We usually make incremental continual improvements to Shapeways. Mesh Medic represents something much more revolutionary. Mesh Medic is an automated 3D printing file repair system that will deal with many issues people have when trying to design for 3D printing. From now on when you upload files to Shapeways Mesh Medic will be there to help you. He will repair holes, invert your inverted normals so they're normal, repair manifolds and generally make life a lot easier for you. While Mesh Medic will not work for everyone and not work all the time, this is the most significant improvement to Shapeways so far. Please tell us what you think give us feedback on how to improve Mesh Medic on the Forum. It has never been easier for a designer to take a design that is your head and get it made into a physical object than today and every day after today. You can try Mesh Medic out right now by uploading your STL, x3D or Collada file here. For Rhino users it will take away an extra step in checking and converting their models and everyone else shouldbenefit significantly also by having their workflow from file to 3D printed item reduced. Please do always check the uploaded model in the 3D view on Shapeways to make sure that the automatic repair filters didn't repair something they should not have. Mesh Medic currently does work for VRML files but not for the color VRML files with textures and we will enable this as soon as we can. Friday, February 12. 2010A free STL viewer for your Iphone by Netfabb
So lets say you're on the move and get a tweet from a friend that they've just added something to Thingyverse. Or someone tells you that this one spur gear right for your project can be downloaded from the Shapeways 3D parts database, only you're walking around. What do you do? Well from now on you can download the Netfabb STL viewer on your Iphone. It is free. You can point it at a URL and it will download the STL and let you see it while you are out and about. Using the Iphone's touch pad you can spin and rotate your models while looking at them from all sides. You can pinch to zoom in and I think its generally more intuitive to use than a PC STL viewer. Check out the video of this fun free tool below or download it on the App Store.
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Friday, February 5. 2010Shapeways interviews Bruce Sterling
Bruce Sterling is a noted sci fi author, futurologist & speaker. As well as being an award winning author and one of the founders of the cyberpunk movement he is an early and constant booster of Augmented Reality technology and coined the word Spime. Spimes are pieces of technology that know where they are and can reveal their entire history to you. He is also behind a project that hopes to document dead media, founded a green design movement, loves Bollywood movies, is a hacker in the original sense and you really should read his Wired blog Beyond the Beyond. Joris Peels: I was wondering if at one point you would be interested in doing an interview about 3D printing/the future? Bruce Sterling: Well, man, all I can tell you is that I'm hanging out at a monster science event with labs-on-a-chip and 3d biofactories. Joris Peels: Sounds good, are there any jet packs? Bruce Sterling: Only for the microbes. Continue reading "Shapeways interviews Bruce Sterling"
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Thursday, February 4. 2010laser cutting bioplastics
This video is awesome. You can make your own bioplastic. Starch, glycerine, vinegar and water. 7 parts water, 1 vinegar, .5 glycerine and 1.5 parts starch. You heat the mixture up while stirring. You can then flatten it and it will turn into a sheet of bioplastic. You can even add your own colors to it. The sheet can then be laser cut. You can make plastic and then laser cut it. Wow? I've been watching this video for 20 minutes now over and over again. Guess what I'll be doing this weekend? More than a little fascinated. Thank you Lasern!
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Tuesday, February 2. 2010Shapeways interviews Andrew Plumb aka ClothbotShapeways Community Member Andrew Plumb is also known as Clothbot. He is doing some pretty amazing things with wearable electronics, integrating fabrics and robotics, with his Makerbot and on Shapeways. You can check out his site here or follow him on twitter here. Joris Peels: What is a clothbot? Andrew Plumb: Short answer: A cyborg teddy bear! (Cue the Akira nightmares.) Longer answer: A robot needs to play well with its surroundings. In a household or office space that means bumping into things and people, surviving frequent encounters with fluidic space, etc. The real world is messy. I could spend my time waterproofing a standard tin-can robot, hammering out dents, adding proximity sensors and patching holes in the walls, or I could take a different approach. Clothbot is about robotic or cybernetic elements integrated comfortably into our surroundings and on our person. Making conventional printed circuit boards (PCB) is messy, requires toxic materials to fabricate, and the end product is quite rigid. When your "board" is a piece of cloth and electrical conductor is thread, you don't even need molten solder to connect elements into a useful piece of active circuitry. Power up the computerized embroidery machine (I don't have one yet) and you have a tool to build flexible, multilayered designs in no time! Joris Peels: Tell us about your wearable disk buttons design. Andrew Plumb: In the beginning, Bre Pettis needed a button so he makerbotted one. I asked myself, how do you make a great idea like Makerbot-printable
clothing buttons better? Why, make them Lego Compatible! To encourage others to explore the mashup potential I made the design
source available under a simple Creative Commons - By license. Joris Peels: Tell us about your soft circuits. Andrew Plumb: I've dabbled with soft circuits (like those Mouna's electroniccrafts.org page) on and off for years but it's only in the last year that I've really focused on pulling it all together. Ideas are easy; implementation takes discipline. Joris Peels: Why are you so fascinated by organic things & technology? Andrew Plumb: On one hand, technology is what I do for work and play. I'm an electrical engineer by trade, helping my co-workers design integrated circuits (ICs). On the other hand, natural organisms adapt to their surroundings by way of simple pressures of competition, cooperation and environment. Organic technologies are those that integrate well into our tech-augmented lives. Sharp edges are confrontational; edgeless surfaces rock and roll with the flow. Sometimes you need confrontation - try trimming your nails without sharp edges - but for the most part you want comfort at your finger-tips and on your person. You've been involved with wearables for a long time...whats a wearable?
To me, wearables computing, electronics, mechatronics are about mind- and body-enhancing technologies that meet us half-way between automating our tedious routines and amplifying our life experiences. It's a bit of a paradox really, a blend of those technologies that disappear into the background (taking pictures, recording sounds for future review, GPS coordinates, simple biometrics) and those that immerse you in a fully augmented reality (hands-free headsets, head-mount optics filtering and amplifying your vision, reactive clothing, exoskeletal robotics, real-time translation). Striking the right balance at the right time is a challenge. What is the dream of wearables?
I'm not sure... I've amassed quite a collection of head-mount displays, data gloves, embedded computers and chording keyboards over the years chasing dreams, but I have integrated very few of them into my every-day activities. I don't like being anchored to a desk, but there are times when I find myself spread across two or three monitors deeply immersed in data for hours. The simple augmented reality apps that are starting to appear on iPhone and similar platforms offer hints at what's possible, but it still feels like peaking through keyholes. Virtual Reality (VR) systems from fifteen years ago felt more immersive because your hands were free and head directly tracked. Over the years I've drifted to a more general pervasive, ambient computing approach. ...Ask me again in another five years. :-) How do you like your Makerbot?
Loving it! I had been tracking Fab@Home and RepRap projects for a while but the barriers to entry (sourcing materials, tools and availability of my time) were such that I didn't jump into them right from the start. When MakerBot Industries appeared with all the pieces in a convenient kit form, I pounced and landed up with MakerBot Number Nine (see http://clothbot.com/wiki/MakerBotNumberNine) from the first batch. It's been particularly fun being involved in bootstrapping the community from the beginning. As each new batch has come online the former-newbies have been pitching in answers to the more common FAQs and taking on wiki editing roles, leaving those of us early-batchers with more time to take deep dives into the larger set of reprap development activities. In the larger ecosystem of rapid prototyping technologies, I think of my Cupcake as a "bone maker". It's great for prototyping ideas and making the scaffolding around which to wrap skins with more finish. Being able to take a design from drawing to prototype in less than a day is awesome! When the raw material costs are so low though, being able to tweak and reprint a design ad infinitum can be a bit of a curse. It takes time to learn when good is good enough. Using Shapeways has helped impose some discipline on my own design process. What is Shapeways doing right? What are we doing wrong? The Right? Simply put, the breadth of fabrication technologies you carry. You provide us individuals with access to manufacturing processes normally reserved for large institutions and people with deep pockets. I'm really looking forward to seeing how my first stainless steel extruder nozzle experiment turns out! The Wrong/Needs Improvement? Just the usual list of technical gripes: - I can't preview my store front and individual items as a visitor (anonymous or logged in) would see it. - Get licensing hooks (CC, GPL, etc) in place; I know you're working on it. - I haven't quite figured out how the star rating is supposed to work from the seller's side. For example, one of my Clover Connectors has been rated 3/5 but I haven't even received my own sample print to check against. Are they rating the design based on the rendering or because they got their fabricated version faster than mine? Do you know of a recyclable 3D printing material?
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Monday, February 1. 20103D printed & Hand Painted Gnome or Action FigureSean Dabbs has come up with some fun Shapeways Co-Creators. "You as a Gnome" turns you into a gnome. You upload photographs of yourself or a loved one and these will be sculpted into a gnome by Sean. The 25 cm gnome starts at $209. The picture below is of a hand painted gnome and this would be more expensive.
You can also choose to be turned into an action figure. Upload pictures of your face, select your body type, choose the clothes you want to wear and Sean will turn you into an action figure!!
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Saturday, January 30. 2010KesselsKramer uses 3D printing & stop motion for Klokhuis
Dutch creative agency KesselsKramer has used 3D printing & stop motion to create an opening an closing sequence for Dutch children's TV show Het Klokhuis. The apples used for the stop motion sequence were 3D printed by Shapeways. The apples were made using our White, Strong & Flexible material and were so happy to have played a small part in this great video! The video is directed by John Kelly and you can read more about the people that made the video here. Check out the videos below.
"Het Klokhuis" Opening titles from Johnny Kelly on Vimeo. "Het Klokhuis" End titles from Johnny Kelly on Vimeo.
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Wednesday, January 27. 2010Shapeways interviews Bre Pettis of Makerbot Industries
Shapeways interviews Bre Pettis (on the right), the Maker in Chief over at Makerbot Industries. Makerbot Industries makes an affordable desktop 3D printer and we and a lot of other people are very excited about them and their Cupcake CNC. We asked Bre about the future of Makerbot Industries and desktop 3D printing. Bre Pettis: A MakerBot is an affordable, open source 3D printer. Bre Pettis: Adam (Adam Mayer) has his head in the software, Zach has his hands on production, I'm making waves and we all start prototyping at 6pm when we stop answering emails, packing boxes and taking care of business. Everyday I wake up and check out what's new on Thingiverse and I'm never let down. Lately there has been a trend to make tools to do other things with a MakerBot like the MicroLathe. When folks are using the tools we design to make other tools to make other things it gets me excited. We make things that make things that people use to make things that make other things that make things. Try saying that 3 times fast. Yes. Having a MakerBot 3D printer and MakerBot scanner is the washer/dryer combo of replication. Who doesn't want to print out portrait sculptures of their family and friends? Why is Thingiverse important? A while back you had an experiment in crowd sourced manufacturing with having people produce parts for Makerbots for you. How did that work out? Will you be doing this more often? Are Makerbots going to be able to self replicate? One step at a time. Self replication is cool, but our first step is actually to get the machine so that it can be an autonomous manufacturing factory. I want to be able to go to sleep and wake up to a pile of MakerBotted things next to my MakerBot! Shouldn't you guys be making the next YouTube or
something (Bre used to work for Rocketboom, Etsy & MakeZine as their video producer)?
Why 3D printing?
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Tuesday, January 26. 2010Atoms are the new bits, The New Industrial Revolution & comparative advantage![]() Atoms are the new bits is an important article in Wired by Chris Anderson about the democratization of production. It will frame the discussion about the business that Shapeways is in. To sum it up, "In the age of democratized industry, every garage is a potential micro-factory, every citizen a potential micro-entrepreneur." An even shorter summation, "the long tail of things" is coming.It is thought provoking and inspirational article and everyone should read it. In my opinion however it leaves out several crucial elements that will allow "atoms to become the new bits." 1. Atoms will become bits only if the right infrastructure evolves. Small entrepreneurs have to be able to defend their IP. Markets will have to be found. Customization and easy 3D modeling software will have to be created. Services such as legal, customer service, accounting, etc. will have to evolve. Customization tools will have to work. Recommendation engines for people, things and products that do not exist will have to be found, etc. 2. No amount of technology will replace the division of labor. 3. No amount of (available) innovation will eliminate comparative advantage. 4. Absolute advantage will not magically vanish overnight. 5. The invisible hand will still call the shots 6. Cooperation is not only a word on Sesame Street.
The most successful web publisher is not necessarily the best coder, builder of websites, writer of web frameworks, marketeer, authors, editor etc. Indeed even if he could do all of those things working with others would seem to be an efficient thing to do. The best designer in the world should probably spend more time designing than putting stuff in boxes. The best designer in the world might suck at marketing. The best designer in the world might be too expensive. By working together and using the platforms available to us and using the skills of others in concert we will be able to achieve personal production. Networks of micro-businesses will define the future of commerce. The key factor for someone who has or wants their own micro-factory or who wants to be a micro-entrepreneur is to specialize. In the New Industrial Revolution the core question will still be, what is it that you can do better than others? Image Creative Commons, Attribution
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Thursday, January 21. 2010Shapeways now has versioningThis will be good news for all the modelers & designers on Shapeways. We have just released what is probably our most requested feature ever. We call it versioning and it will make your world a happier place. If you look at one of your own models you can now see the "update model" button beneath it. If you click on that model you can upload a new file to replace the existing one. The new file will have the same URL as the previous one and all your comments, ratings, description etc. will be kept. In this way incremental improvements to a model & design iterations can be kept with minimal hassle for the community member. Have fun trying it out. The line to help build a momument to Arno and his coder buddies starts to my right. Tuesday, January 19. 2010Stratasys and HP join forces to make 3D printers
The large printer manufacturers have now dabbled in the "low end" of the market with Dimension FDM printers breaking the $20,000 mark at one point. This is the same price as the entry level Zcorp machine, the 310. Objet's Alaris is around 40,000 if I'm not mistaken. Now the Dimension U-Print starts at $12,000. 3D Systems, another 3D printer manufacturer, recently acquired the assets for Desktop Factory which was a start up that wanted to produce a $5000 3D printer. Stratasys working with HP means that they will have a lot more muscle on the distribution side and will push prices lower. HP's savvy in doing the whole "giving you the printer" and charging an arm and a leg for the ink thing. It would be interesting if they tried this with 3D printers. This is a huge shake up in a market coming to grips with the idea of manufacturing for everyone. The race to lower prices and desktop machines is of course even more interesting given that the open source Rep Rap printer (and its positively dirt cheap $750 Makerbot Cupcake CNC variant) are both doing very well. This means that as of now the major 3D printer manufacturers are locked in a battle for your desktop while at the same time trying to figure out how to compete with open source. Awesome!
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Monday, January 11. 2010Shapeways Community Tool Script for Blender & texture map tutorialEric Finley and Aaron Trocola rock! I am continually astounded by the helpfulness and kindness of the Shapeways community. As you know we recently introduced color 3D printing. To upload and create a color 3D printed file you have to work with a texture map and the VRML file format. These are both unfamiliar to a lot of people. Aaron therefore spend a considerable amount of time making a clear and well illustrated tutorial explaining the texture mapping of VRML files. His tutorial shows you how you can use the free Google Sketchup tool combined with the free and open source tool Meshlab to easily make textures out of images. His example of a simple photo frame is clear and the tutorial is a huge help to our community. I would like to thank Aaron so so much. You can check out the tutorial which will help 3D modelers from noobs to ninjas deal with texture maps here. Besides writing super tutorials Aaron is Aeron203 on Shapeways and has some really well designed items in his Shop. Just having one person such as Aaron do something so helpful would be amazing but over the past weekend we had two. Eric Finley made his Shapeways Tools Script for Blender. This script integrates and builds upon the work of another awesome member Loonsbury. Loonsbury's pricing script for Blender is now included in Eric's Tools. This means that community members have now made tools for Blender as well as for 3D Max in the form of Virtox's excellent pricing script. Eric's Shapeways Tools for Blender include a completely automatic wall thickness check. You are not dreaming. The script even color codes your wall thicknesses so you can see where your problems lie and just how problematic the walls are, right within Blender! Please help Eric by giving him feedback for his awesome app. You can check out his great fantasy Shop here.
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Thursday, January 7. 2010Shapeways Full color 3D printingThe image above is an actual picture of Alien Grey by Jiovanie. It is 3D printed using our Full Color Sandstone material. This is our least expensive material and the pricing is $0.99 per Cubic Centimeter ($16.22 per cubic Inch + $ 1.50 start up costs per model, these prices include worldwide shipping). You can check out the video here: Several community members have been making some wonderful things over the past months to showcase Full Color 3D printing. Upload an image and it will be made into these wonderful marbles that cost $10. We turn any image into a color 3D printed depth map so you can see as well as touch your holiday snapshots for $29. Check them out here.
For Character modelers & animators this really means they can now take their avatar or their favorite character design and put it on their desktop. Designers can now come up with Co-creators that can be turned into any color, any pattern such as this Ipod accessory below. You just upload any image or pattern and the designer easily makes your object this color or pattern. Expectation Management The type of 3D printer we use for this process are Zcorp 650. We however are using a finishing technique that strengthens the 3D printed parts using rapid thermoset composites. Additionally we also use a one of a kind machine to resin infuse the models. This unique process makes the models much stronger and the colors much brighter, than was possible previously. We believe that people that have been exposed to Zcorp previously will be blown away with the results. Having said that we do have to temper your enthusiasm somewhat. The resolution of the printer itself is low compared to the other processes we use. So the details and features will be less accurate. However, the color resolution is high so high detail in images is possible. The models are much stronger than traditional Zcorp processes but still fragile compared to the other things you can make with Shapeways. We have more technical information here in the Design Rules for Full Color 3D printing here. The most crucial information is to realize that the wall thickness is 3mm and that fragile dainty models can not be made with this process. For a quick overview of the material you can check out our material page for Full Color Sandstone. You can currently add color to your models by using a VRML file with texture map or by using x3D. You can find out how that works here. Please tell us what you think and especially in the first weeks of this new material, let us know what needs to be improved.
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Monday, December 7. 2009Easy object composition with Meshmixer
Meshmixer is a very peculiar bit of software. It makes it very easy to combine existing objects, but it does so in a unique and intuitive way. This video explains it much better than I ever could;
What makes this amazing to me is how easy you can just 'drag' an object over another object, and it'll follow the shape wherever it can. The connections between the two objects are also quite smooth and natural. It looks like Meshmixer is doing a good job at generating manifold objects - as long as you input manifold objects, that is. I ran a few tests and each design was printable by Shapeways. The current version only loads .OBJ files, so you may need a tool like MeshLab to convert your files. Meshmixer is developed by Ryan Schmidt, a computer graphics researcher at the University of Toronto. It's a free, Windows-only download. Wednesday, November 25. 2009Interview with Qi Pan about his Webcam 3D scanner proFormaQi Pan, a Cambridge University researcher has developed proForma. ProForma is a tool that turns any normal webcam into a 3D scanner. I got to interview him and talk about his product, which if it worked could one of the holy grails of mass customization. It would enable anyone to inexpensively turn things digital and then reproduce them. Joris Peels: So how did you get started on this project? Qi Pan: At the start of my PhD, I was interested in real-time 3D modeling of outdoor scenes. However, several months in, I realised that current processing power wasn't enough to model outdoor scenes well (due to occlusions, lack of texture, etc). Therefore I turned my attention to smaller objects, which would stand a better chance on current hardware. With smaller objects though, they would always be sitting in an environment, which you wouldn't want to model, which led me to the idea of using a fixed camera and separating the object using motion. All of the design choices made in the system were then tailored towards making everything as fast as possible, whilst still producing a reasonable output. How long did it take? develop, although not all of that time was spent on development (time was also spent on publications and attending various conferences). What was hard to do? into a real-time system. The problem with real-time is that if any one part of the system is not working well, your system just doesn't work full stop. Therefore you need to make sure all parts are well optimised and producing the right output at the right time for the other components. When designing each component, the utmost care had to be taken to ensure that we were doing things as efficiently as possible, using the best available algorithms (or inventing our own if none existed). ![]() How does it work exactly? The first stage is a tracker, and uses the partial 3D model we've constructed to work out the position and orientation of the object relative to the camera. This stage also tracks the position of interest points (areas of high contrast change) in the images frame-to-frame. After a significant enough motion is detected, a key-frame plus the interest point tracks are passed to the reconstruction stage. Only interest points on the object are tracked as there is a mathematical constraint on the motion of points on a rigid object (based on Epipolar geometry). The reconstruction stage takes these feature tracks and triangulates 3D positions in order to form a cloud of points. This is then meshed using a 3D Delaunay tetrahedralisation. This however merely partitions the convex hull of the points into tetrahedra, so therefore we need to employ a carving algorithm to remove incorrect tetrahedra from concavities in the object. We formulated a very efficient probabilistic carving algorithm to achieve this, which allows us to obtain the surface of the object based on the interest points we've seen in each keyframe. This method requires a partial 3D model to track from, which isn't available right at the start of reconstruction (but is later). Therefore, our initialisation step differs slightly from normal operation. We assume that at least part of the object falls within a large circle at the centre of the image. We track interest points inside this circle, and use rigid body motion constraints to ascertain the orientation and position of the object relative to the camera. Amazingly, this is possible, even if we have no idea about the 3D positions of the interest points we are tracking! The system then works as above once we have this initial orientation and position. But, can I take a thing and then you will give me a mesh? points, so the object must have enough areas of high contrast change. What are some of the limitations? This system is of course only a first step in generic object reconstruction, and as such has a few limitations. One limitation is the inability to model objects or parts of objects without enough texture. This is something we are working on - we are seeking to This approach can in theory be applied to modeling entire scenes,combine other cues to complement our interest point based approach. but then we come up against the problems of the environment not being The technique as it stands can only be used to model rigid objects duetextured enough in areas, occlusion and needing more processing power. to the rigid body assumption being used for segmentation. You will be working more on it in the future? concept and just the tip of the iceberg in terms of what we can achieve. Will there be a tool that people can download? When? I'm currently porting the software to the newest libraries (which unfortunately means reimplementing lots of stuff from scratch) but in a few months time we aim to release a linux-based demo which will hopefully be followed by a windows based demo after that.
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